Shipboard Tour
The Bridge - The bridge was the starship equivalent of an operations center or command center. On Starfleet ships, it was generally located near the top and front of a vessel. From here, the commanding officers supervised all ship's operations, ranging from vessel course control to tactical systems. On Starfleet vessels, the bridge was usually located on Deck 1, on top of the vessel's primary hull. The bridge was the nerve-center of every starship, and it was manned by the top officers of each department except for Engineering and Medical. There was typically an engineering station that the Chief Engineer could use when on the bridge, as well as science stations that the science officer or chief medical officer could use. The commanding officer could supervise all the ship's operations while seated in the command chair, typically located in the center of the room, while having visual access to all major personnel stations and viewscreens, facilitating the decision-making process. By the mid-24th century, the standard was that a first officer was assigned to assist a ship's captain in this process. The forward bulkhead of the bridge was typically dominated by the main viewscreen. Directly in front of this was usually the helm console, from where navigation and vessel course control were carried out.
The Captain's Readyroom - Located just off the Bridge, and accesible via a doorway in the forward/starboard side of the main bridge, the Captain's Readyroom is the commanding officer's office. It is also a place where the CO, XO, or any other officer currently in command on the bridge can retreat to think, and to contemplate impending command decisions. The readyroom is also used for private conversations between the senior officer on deck, and any officer or officers he or she requires a secluded moment with. It is, most often, here that the CO dispenses discipline, and praise- presenting promotions, as well as reprimands. And it is in the Captain's Readyroom, that the Commanding Officer, or the senior officer on the Bridge will, most often, receive private, coded, or security sensitive communications, from Starfleet Command, or from some individual communicating on a priority one channel. An addition to Starships some time after the 2280s, the Readyroom is a widely functional auxiliary, complete with direct access to the ship's main computers, as well as subspace communications access on secured channels. It even features a fully functional personal replicator and a private washroom. The readyroom is furnished as per the CO's tastes.
The XO's Office - After the captain, the officer most directly responsible for the run of ship. To better facilitate the duties of First Officer, the XO is supplied with an office of his own, smaller than the Captain's Readyroom, but no less functional. Setting aside space for an office for the XO is now standard procedure aboard Federation starships and has been so since the commissioning of the USS Intrepid in 2370. The XO's office provides a comfortable work area, complete with a private washroom, and may be furnished in whatever way the First Officer sees fit. The business of running the ship, down to the most minor details can, and often is handled out of this office; giving the captain more freedom to concentrate on major command decisions, especially in times of military crisis. The XO's office is located on the same deck as the readyroom, and the observation lounge, but is not immediately adjacent to either one, nor to the bridge.
Observation Lounge - Located on deck 1, as with the Bridge and Readyroom; the Observation Lounge, also known as the Briefing Room is used for exactly those purposes. With it's broad transparent aluminum windows, and long conference table; the "Obs Lounge" is where crew briefings are held. Senior staff meetings take place here, as well as any meetings of delegates or dignitaries who are holding a conference or summit aboard a starship. The observation lounge is also used for private meetings, between bridge officers, though it is not as secluded as the Captain's Readyroom. The doors are always unlocked, unless a security situation dictates otherwise. And the room is often used by someone just wishing to look at the stars, as they pass by.
Starfleet Intelligence Liaison's Office- Since the SI Liaison's post onboard a ship is not a permanent, nor required position, the Liaison's office is usually a retrofitted auxiliary lounge, officer's mess, or a reworked secondary observation lounge originally intended to be a smaller, more intimate version of the ship's Obs Lounge suited for meetings between ambassadors and dignitaries aboard ship. To transform such lounge into an office for an SI Liaison, secondary security mechanisms are installed, as well as computer terminals with secure access to the Starfleet databse and isolated subspace channels. The additional security systems installed include a series of forcefield emitters, remotely controlled weapons mounts, and enhanced hull plating in the door and walls of the room, as well as enhanced radiation shielding. All security functions can be controlled from within the room, or from a special panel in the bulkhead of the exterior door facing keyed to SI Officer's personal ID codes. The SIL's office is also fitted with several luxuries, including a private replicator and ornate furnishings according to Liaison's specifications.
Main Engineering - The Main Engine Room of the a starship is truly a center of activity. This is where the power that drives the ship, and operates all of the equipment aboard her is generated, via the anti-matter generator and the dual warpcores located herein. Commanded by the ship's Chief Engineer; Main Engineering is just as much a "nerve center" for the ship, as the Bridge; maybe moreso. While command decisions are implemented and carried out on the Bridge, it is the Engineering section and the engineering command center that makes most of what happens on the ship possible. Warp propulsion is created here, as well as impulse power, and the power that runs the other applications on board is generated here, or in one of the auxiliary engineering stations on seperate decks. Power for the ship's deflector array is created here, as well as energy to power the ship's phaserbanks. Without the Engineering department, and the main Engineering section, it is doubtful any starship would be capable of very much at all.
Sickbay - The domain of the Chief Medical Officer, the starship's sickbay is one of the most advanced medical facilities on any Federation ship. Often augmented by the medlab facilities adjacent to the primary hospital ward, sickbay is where the physical health and wellbeing of the crew is maintained. The Chief Medical Officer, and his staff, many hand-picked by either the CMO or the Captain, are responsible for maintaining the health and physical fitness of the crew, including the Captain. As well as being designed to treat combat injuries, sickbay is also equipped to deal with medical phenomena, with facilities to treat a wide variety of ailments in an even wider variety of species. There is also a physical therapy ward, and a maternity center, as well as a pediatrics section. In some sickbays in the 24th century, sickbay also features an intricate array of holoemitters to accommodate the ship's Emergency Medical Hologram.
Medical Lab - Located immediately adjacent to the primary hospital ward of sickbay, the medical lab is of vital importance to the CMO and his medical staff as it is here the medical personnel perform intricate laboratory analysis to help diagnose and cure whatever is ailing anyone aboard the starship. The medlab is supplied with the most up to date laboratory equipment, as well as a vast library of medical knowledge from Federation and alien databases. In addition to performing diagnostic analysis, the medlab is also used for medical forensics, autopsies, and medical research during first contact and exploratory assignments. There is a staff of medical technicians on call in the lab at all times. There is also a series of high resolution holoemitters installed in more recent ships so that the an EMH can be easily accessed, and function efficiently within the medlab.
The CMO's Office - Actually an office area as well as a private consulting center, the Chief Medical Officer's office is laid out on the same general design of most senior officer quarters aboard. The actual office area where the doctor works when he is not in surgery or attending patients in the main ward. In most circumstances not only will the COM be in his office, but at least three other senior medical officers will be working in this area as well. There is a workstation with direct access to the medical database in the library archives, as well as two consulting and examining rooms, complete with fully functional biobeds, enabling the CMO and his staff to examine and treat people in a more private atmosphere than that of the main ward, and also reserve primary hospital ward facilities for emergency purposes.
Security Center - Commanded by the Chief of Security, most starship's security center is where order is maintained and the safety of the crew is assured, aboard the ship. Some even come complete with a 2 or 3-pad transporter station, and all will have a weapons locker. The security section is able to function as a seperate command center of sorts, as is main engineering. If the ship is boarded by hostiles, it can be run from the main security center, which can, itself, be sealed from the inside. The transporter pads can then be used to transport security personel to other sections of the ship, without allowing outside access to the security center. The security center is also where the ship's brig is located. And though the commanding officers of the ship do not enjoy confining someone to the brig, it is often necessary. There is always at least one security officer on duty here, at all times. And the section is monitored by standard surveillance equipment programmed to alert the bridge security officer of any security breach.
Main Science Labs - Another "nerve center" of sorts. Starfleet vessels, despite common circumstances to the contrary, are exploration vessells. And scientific research, and laboratory work is a constant activity aboard a starship. In the main science labs, the Chief Science Officer and the science staff coordinate, and analyze data supplied to them by the bridge science stations, and by personel on away missions. It is here where the real discoveries aboard the ship are made. And the science staff works dilliegently to supply the Captain, and the command staff with whatever information they need, for a specific mission; or to deal with a specific problem. The science labs contain a wide variety of equipment for the collection and analysis of data in many areas of specialization including, but not limited to archaeology, botany, metallurgy, meteorology, and a vast linguistics database. Science is where the crew of the a starship get most of their answers.
Operations Center - Located directly next to the main computer core on a larger starship, the operations center and the officers and crew who serve here are responsible for making certain that everyone on the ship has everything they need, from allocations of power and resources, to available medicines, during S&R, and triage operations. All pertinent information is collected here, and relayed directly to the operations station, on the Bridge. Ops often works in tandem with engineering, as engineering produces the power a ship needs, and operations makes sure it goes where it is needed most. Which is sometimes not an easy job. Especially during a combat situation, or other high alert emergency. Operations is also responsible for allocating crew quarters and resources, and a wealth of information passes through the ops center in dealing with the needs of the a starship and her crew. There is always an operations officer on duty on the bridge and at least one officer or enlisted crewman on duty in the main operations center. Most operations officers have received at least some training in engineering procedure, and vice versa.
Counseling Center - In much the same way that sickbay, and the ship's Chief Medical Officer are in charge of maintaining the physical health of the crew; the counseling center, and the Chief Counselor are responsible for the mental health, and emotional wellbeing of those who live and work aboard the ship. Divided into several smaller offices, for each counselor on staff to be able to work privately with his or her patients, the counseling center also boasts a group therapy area, a special room where the counselors can work with children (filled with toys and "child friendly" items), and a small social lounge for the counseling staff. There are also two observation rooms, used to detain a dangerously deranged patient, until they cease to be a threat to them self or others.
Tactical Analysis Center - The center of activity for the Tactical Department's Strategic Analysis division, the Tactical Analysis Center, or "TacAn" as it is often called is where tactical and strategic situations are dealt with, in depth. Strategic operations, such as tactical away missions, rescues, and anti-troop movements are planned here. The TacAn center is also where intelligence data is sorted and analyzed, and the SI Liaison Officer can often be found working here. Under the command of both the ship's Strategic Operations Officer, and Chief Tactical Analyst; tactical information is weighed, and considered here, and complete strategic plans of action are created for submission to the Captain, and the department heads involved. Small-scale strategic simulations are also run from the TacAn center, via a high definition holoemitter; and the TacAn center is often used as a strategic command center for Starfleet Marine missions on ships with a Marine Unit assigned aboard.
Special Forces Command Center - The Special Forces Command Center aboard any large, or more militariyl euipped ship, is another important section; from which command and control of the vessel's primary systems could be run if the necessity arose. Centered around the office of the Marine Unit CO, the SFC Center serves the needs of the ship's Marine Corps compliment, while serving as a command and briefing center for the introduction and execution of Marine missions. Both the Strategic Operations Officer, and the Intelligence Liaison are common fixtures of the SFC Center, as their duties cause them to make use of the Marine Unit on a regular basis. Fighter Patrol schedules are organized and regulated here, as are the duties of the ship's Hazard Team (a division of the Marine Unit). All Special Forces Officers' quarters and the general barracks are located on the same deck level. The monitors in the Marine CO's office are directly tied in to the Tactical Analysis Center, as well as the Tactical and Operations stations on the Bridge. There is even a seperate weapons and ordinance arsenal accessible from the CO's office. Outfitted with phaser rifles, combat armored hazardsuits, and specialized demolitions materiale, the ordinance arsenal typifies just one of the Marines' several shipboard duties.
Flight Deck - The launching and recalling of a starship's compliment of shuttles and runabouts are controlled from this section, located just aft of the main shuttle bay. Here. the deck officer on duty supervises all launches, and all landings of craft in the ships's bays. During a combat situation the strategic operations officer, and/or a ranking tactical officer may remain here, to coordinate with the bridge and relay all pertinent commands to the pilots. Pilots also report here, for mission briefings, and will often be assembled here for debriefing by their commanding officer. The flight deck is also used to monitor and control shuttle and runabout launches and landings that could otherwise be monitored from the bridge, if the vessel is on a particularly important mission, such as the transfer of a visiting dignitary to a planetary surface for a series of negotiations. In addition to launch and docking controls, the Flight Deck also houses decontamination fascilities for the safety of the pilots and the crew.
Fighterbay - An larger ships that boast a complement of starfighters, the fighterbays are located on alternating decks with the ship's main shuttlebays. Maintained by the Marine Corp Fighter Squadron, whose skilled pilots are also assigned to fly the fighters during combat and patrol situations, the fighterbays have two baydoors on each bay, to facilitate a quicker launch response time. Supplied with various classes of Federation snub-fighters, the Starfighter Squadron is under the command of the Fighter Squad Commander; a Marine line-officer of at least Lieutenant rank. The Squad Commander regulates patrols and commands launches during combat situations either through a Bridge linkup, or a command console located in any one of the flight decks adjacent to the fighterbays.
The Messhall - While an on-board lounge is usually available on most starships, the Crewmember's Mess, or Messhall provides a quieter, and often more intimate setting for crewmembers and their families to eat and to relax. Unlike the lounge, the messhall is small, and it is kept simple with a fully functioning kitchen maintained by the operations department and usually staffed by personnel from that department, or by one or more civilian chefs. The messhall also features several fully functional replicators, and a "relaxation area" set aside from the cafeteria style table arrangement, where people can come and have a cup of coffee and take some time to themselves. Located two decks above the space designated for the larger lounge, the messhall is where most of the senior officers will go for midday meals, or to take a break during a long shift.
The Crew-Lounge - The center of the a starship's social life, unless you count the holodecks, is the large space, usually on a deck on the saucer section. Often run by a civilian "barkeep", this lounge offers dining, dancing, and a fully stocked bar capable of producing just about anything you could want to drink. Though most of it is replicated, of course. The replicators are pre-programmed to produce a wide variety of foods as well. Anything anyone would want to eat, and even a few things most people wont want to. In larger, or multi-level lounges, such a place is also fitted with a series of holoemitters, making it possible for holographic entertainment to be programmed for a completely interactive experience, as well as a Holostage that allows patrons to program any type of entertainment they desire from the ship's holodeck databanks. Whether it's Frank Sinatra singing on a friday night, or The Rolling Stones in concert on a Saturday afternoon, patrons of the crew-lounge can touch, or talk to the holographic recreations as if they were real. In a multi-level lounge, the upper level of will often feature a special banquet hall that doubles as a more elaborate officer's mess. Here, the Captain can entertain special guests, and envoys aboard the ship within earshot of the crew-lounge's entertainment repertoire.

The information on this page is, by and large, intended to represent large ships. And ships from the mid to late 24th century or later. Most of this information was gathered from verous sources covering a Sovereign, or Galaxy, class ship; or a refit Amassador class ship from the mid-24th century . However, most of this information can apply to older, or smaller ships as well. An Excelsior class ship from the late 22nd century may be fitted with many of these features (aside from the abundant use of holographic technology). And the MACOs of the 2150s functioned much as later Starfleet Marines used on this SIM.
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